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Episode 15: Randomness

In this episode of Cards and Cubes we are talking all things randomness. What makes randomness enjoyable in games? What are our top three games that involve randomness?

0:00 – Intro

Games Played
2:32 – Brandon: Masters of Renaissance: Lorenzo Il Magnifico – The Card Game
6:53 – Hristo: Call to Adventure
12:44 – Matt: Board Game Arena Matchmaking
15:33 – Brandon: Sid Meier’s Civilization: A New Dawn
20:32 – Hristo: PARKS
24:57 – Matt: Antiquity
28:45 – Hristo: Caper

Games Looking Forward To
30:30 – Matt: Gaia Project Expansion
32:34 – Brandon: Beez, My City, Welcome to New Las Vegas
34:52 – Hristo: Cuzco, Taluva, Rajas of the Ganges: Goodie Box 1, Clinic

CMON Time Machine
38:36 – Report

Randomness
43:24 – Intro
46:28 – Where does randomness come from?
1:00:43 – Is randomness bad? Is it a problem in general and for you, and why?
1:02:03 – Input/Output randomness.
1:04:40 – Sweet spot for randomness? Fun with randomness?
1:09:07 – Ways to mitigate randomness.
1:21:33 – Schadenfreude and fun.
1:21:58 – How has your perception of randomness changed throughout your board gaming experience? Conclusion.

Top 3 Random Games (SPOILERS!)
1:24:25 – How we made our lists.

1:25:53 – Hristo’s Number 3: Welcome to Centerville
1:27:58 – Matt’s Number 3: Alchemists
1:29:51 – Brandon’s Number 3: Mountains of Madness

1:32:38 – Hristo’s Number 2: Western Legends
1:34:58 – Matt’s Number 2: Brikks
1:35:52 – Brandon’s Number 2: Memoir ’44

1:37:45 – Hristo’s Number 1: 51st State: Master Set / Race for the Galaxy
1:41:21 – Matt’s Number 1: Kanban
1:43:20 – Brandon’s Number 1: AuZtralia

Honorable Mentions
1:46:50 – Backgammon, Carl Chudyk (Mottainai, Impulse, Innovation…), 51st State: Master Set

1:49:56 – Outro

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