SHŌBU had been a game I’d been looking forward to playing, because I had seen it climb to the top of the BoardGameGeek “Hotness” list and remain there for a good week or two. What made it intriguing is that it was a minimalist, 2-player abstract – and those usually just don’t make it to […]
In the Hall of the Mountain King was a Kickstarter I received recently, and I was immediately excited to play it, because it’s been at the top of my “anticipation” list since it mixes mining/exploration using polyomino tiles with engine building using an innovative “waterfall” mechanic and it just seemed like something which would push […]
What a day! As if jokingly, the idea of playing Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant was thrown around, followed by, as if jokingly, the idea of playing Dune (2019). We ended up playing both – two very niche games in their own way, and two very unexpected games to be played […]
Mechanica was a Kickstarter game I received recently and got to the table fairly quickly. I played it solo to get to know the game, and I liked it. Then I played a 3-player and a 4-player game and maybe liked it a little less. It’s a charming drafting and factory automation (production/upgrading/selling) game with […]
In this special episode of Cards And Cubes, we go through our top 10 games of 2019.
I’ve had Tikal for quite a while now. With the recent release of Cuzco (Java rework/reprint), my interest in getting it to the table had increased, and we finally did it. This was my second playthrough, and yes – I like it. It’s a bit of a “slow burn” game, and it has a tinge […]
Lucidity: Six-Sided Nightmares is a silly, quick push your luck game with a sprinkle of take that. The mechanics or theme didn’t really come across, but the art is great. It feels like this could have easily been H. P. Lovecraft themed, so it’s nice to see someone going with a generic “nightmare” theme. I […]
In this episode of Cards and Cubes we talk about a local used board game sale and discuss pre-2010 games. We also spotlight The Taverns of Tiefenthal, a new game by Wolfgang Warsch. In a new segment, we discuss games that we are looking forward to playing.
Mac Gerdts rondel time! I like the slow burn, methodical, procedural feel of most of his games, except maybe Antike II which I thought developed too slowly and non-excitingly for what I like in area control games. Navegador might be my favorite of his so far, and I even liked Transatlantic which I feel left […]
Aqua Romana is like Tsuro with planning 🙂 . I’m not sure if it’s very replayable, but I like it as a relatively straightforward and fun tile-laying game. I’ve wanted to play Rumis for a while, and finally found a relatively good-looking copy at the local game sale to buy and do it. For some […]