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Played

Tasty Humans

Tasty Humans fulfilled my expectations exactly. It’s a uniquely-themed, light “stomach management” game with some simplistic but fun drafting decisions. It has Dr. Mario – like polyomino piece drops, where they break apart and individual squares fall to the bottom. Very fun, very straightforward, easy to teach, and moves quickly. I’m not sure how well […]

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Miyabi, The Artemis Project

Seeing Michael Kiesling as the designer made me interested in Miyabi despite it being published by HABA. Unfortunately, while the game is clever and feels good to play, my concern about it was justified – it is a bit too light for my taste. It faintly reminds me of Sanssouci; unfortunately, I think I might […]

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Luxor: The Mummy’s Curse

Luxor: The Mummy’s Curse is an expansion to Luxor. It changes up the base game with modules, which can be added piecemeal. We opted to play with all of them. There are doubled-up tiles for the first 8 spaces so that the start of the game is more persistent, perhaps encouraging less rushing forward, asymmetric […]

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Mandala, Onitama: Sensei’s Path

Mandala is an intriguing 2 player color collection game. Of the games driven by playing colored cards, it just might be the best that I’ve seen so far. It’s fast, light, clever, and… it comes with a beautiful cloth you play on instead of a board. I’m still not sure how much luck there is, […]

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Glen More II: Chronicles, Teotihuacan: Late Preclassic Period, Azul: Summer Pavilion

Glen More II: Chronicles was my gift for our Christmas gift exchange which ended up with Matt and Justine. We’ve been haphazardly playing through the “Chronicles” which are just modules for the game, and it’s been a highly pleasant experience. The game weight is moderate, but it has really interesting decisions, culminating with probably the […]

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SHŌBU

SHŌBU had been a game I’d been looking forward to playing, because I had seen it climb to the top of the BoardGameGeek “Hotness” list and remain there for a good week or two. What made it intriguing is that it was a minimalist, 2-player abstract – and those usually just don’t make it to […]

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In the Hall of the Mountain King

In the Hall of the Mountain King was a Kickstarter I received recently, and I was immediately excited to play it, because it’s been at the top of my “anticipation” list since it mixes mining/exploration using polyomino tiles with engine building using an innovative “waterfall” mechanic and it just seemed like something which would push […]

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Played

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, Dune (2019)

What a day! As if jokingly, the idea of playing Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant was thrown around, followed by, as if jokingly, the idea of playing Dune (2019). We ended up playing both – two very niche games in their own way, and two very unexpected games to be played […]

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Mechanica

Mechanica was a Kickstarter game I received recently and got to the table fairly quickly. I played it solo to get to know the game, and I liked it. Then I played a 3-player and a 4-player game and maybe liked it a little less. It’s a charming drafting and factory automation (production/upgrading/selling) game with […]

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Tikal

I’ve had Tikal for quite a while now. With the recent release of Cuzco (Java rework/reprint), my interest in getting it to the table had increased, and we finally did it. This was my second playthrough, and yes – I like it. It’s a bit of a “slow burn” game, and it has a tinge […]