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Epidode 39: The Evolution of Deck Building in Board Games

In Episode 39 of Cards and Cubes, we talk about some recent experiences in the board game online world, and then go into some games we’ve played like Village Green, My Village, Targi, 7 Wonders Duel: Agora, and Fast Sloths.

Then, we have an extensive discussion about the evolution of deck building in board games – from first experiences like Dominion, Magic: The Gathering, Pokemon, through developments involving games like Tyrants of the Underdark, Clank!: A Deck-Building Adventure, Harry Potter: Hogwarts Battle, Arctic Scavengers, Great Western Trail, Blackout: Hong Kong, Mombasa, Super Motherload, Famiglia, Grifters, Viscounts of the West Kingdom, Concordia, Transatlantic, Gloomhaven, Bloodborne: The Card Game, Cry Havoc, Shards of Infinity, Rune Stones, and The Taverns of Tiefenthal. We finish the discussion with kind of a back-and-forth discussion between Lost Ruins of Arnak and Dune: Imperium.

Our ending discussion of games on the horizon includes Radlands, Carnegie, Root: “Militants” Expansion, and Oath: Chronicles of Empire and Exile.

0:00 – Intro

0:39 – Boggle and vulgarities

4:04 – Boardgameprices.com going to a subscription model
7:02 – Tapping into the collective consciousness of Facebook board gaming groups – to identify Archmage and Stellium

Games Played
11:39 – Village Green
18:16 – My Village
26:38 – Targi
33:16 – 7 Wonders Duel: Agora
40:42 – Fast Sloths

The Evolution Of Deck Building In Board Games

First Experiences
48:57 – Dominion – the first deck-building game?
51:02 – Magic: The Gathering, Pokemon

Developments
54:38 – Deckbuilding for deckbuilding’s sake
55:04 – Revolving card market deckbuilding, and deckbuilding as a driving mechanic for a board game: Tyrants of the Underdark, Clank!: A Deck-Building Adventure
57:09 – Board as a placeholder for cards: Harry Potter: Hogwarts Battle
1:00:13 – card combinations, multi-use cards – Clank! companions, Clank! In! Space!: A Deck-Building Adventure “guilds”
1:03:10 – Board as a placeholder for cards: Arctic Scavengers
1:04:19 – co-op deck-building: some titles we haven’t played enough, and Harry Potter: Hogwarts Battle

Recent Years
1:07:34 – Deckbuilding in a less-prominent, but important role as a mechanic in board games: Great Western Trail, Blackout: Hong Kong, Mombasa
1:12:51 – Some recent deckbuilding games with unique mechanics: Super Motherload, Famiglia, Grifters, Viscounts of the West Kingdom
1:18:59 – A few more, slower and more methodical deckbuilding games: Concordia, Transatlantic
1:21:30 – Deckbuilding or hand construction?: Gloomhaven, Bloodborne: The Card Game
1:24:26 – Holding cards for “end of round” effects, and more traditional designs still being made: Cry Havoc, Shards of Infinity, Rune Stones
1:26:00 – Push your luck deck-building: The Taverns of Tiefenthal

Lost Ruins of Arnak and Dune: Imperium
1:28:41 – Is it fair to compare these games? Similarities? Differences?
1:32:30 – Theme
1:33:30 – Research Track vs Area Majorities
1:34:47 – A fight at the end of the round vs guardians
1:35:51 – Exploring worker placement spaces in Arnak and luck
1:40:03 – Intrigue cards in Dune, luck, nasty surprises, costs, and balance
1:42:18 – Card acquisition differences and markets
1:47:59 – Concluding thoughts and opinions

Games On The Horizon
1:53:39 – Radlands
1:55:02 – Carnegie
1:57:34 – Root: “Militants” Expansion
2:00:38 – Oath: Chronicles of Empire and Exile

2:04:16 – Outro

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